Tyler Wilson  Character Artist


Mickey O´Neil

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Base mesh in Maya, Sculpted in Zbrush, High frequency detail in Photoshop, Textured in Photoshop.
Cinematic quality model at 5140 triangles with a mesh flow that is optimal for face morphing and animation.


Mickey ONeil

Mickey ONeil

Mickey ONeil

Mickey ONeil




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© All original graphics are property of Tyler Wilson unless otherwise noted.