Prototype

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Radical Entertainment
Senior Technical Character Artist
Alex is 7500 triangles and two 512x512 textures.

I was on Prototype for two game demo pitches and into production. This has been the first next-generation content from Radical. I worked closely with the rendering and tool programmers to establish the necessary pipeline.

I also worked closely with the animators and animation programmers. Together we developed systems such as power changing, power combining, jacket animation, dismemberment, mass pedestrians, and many other aspects.



Prototype on August Gameinformer

This is the main Prototype character I made. We rendered this cover at the last minute.




Prototype Screenshot

Prototype Gameplay screenshot of the spike power.





Prototype Screenshot

Prototype Gameplay screenshot showing a ton of pedestrians.





Prototype Screenshot

Prototype Gameplay screenshot showing secondary clothing animation.





Prototype Screenshot

Prototype Gameplay screenshot.





Prototype Screenshot

Prototype Gameplay screenshot of the armor power.




Prototype Screenshot

Prototype Gameplay screenshot showing the armor power combined with the claw power.





Prototype Screenshot

Prototype Gameplay screenshot showing dismemberment.

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© All original graphics are property of Tyler Wilson unless otherwise noted.